Oh by Sigmars Grace Theyre Singing Again
| | |
|---|---|
| | |
| Grand alliance | Gild |
| Main group | Wargrove |
| Major characters | Alarielle Drycha Hamadreth |
| Allies | Cities of Sigmar |
| Races | Sylvaneth |
| Creatures | Spite |
| Spell lores | Lore of the Deepwood |
| Endless spells | Gladewyrm Spiteswarm Hive Vengenful Skullroot |
| Scenery | Wyldwood |
| Archetypes | Branchwych Kurnoth Hunter Tree-Revenant Waypiper |
| Warbands | Ylthari's Guardians Skaeth's Wild Chase |
The Sylvaneth are the servants of life created by Alarielle.[4] This term encompasses a range of different creatures first created when Alarielle planted the seeds in the Realm of Ghyran during the Age of Myth. Since then they have multiplied, and while they remain at their strongest in the Realm of Life, they have spread to the other Mortal Realms.[9a]
Contents
- ane History
- 1.i Age of Myth
- 1.1.1 Origin
- 1.one.2 Spreading throughout the Realms
- 1.2 Age of Chaos
- one.3 Age of Sigmar
- 1.3.i Flavor of War
- i.3.2 Seeds of Hope
- ane.3.three Soul Wars
- 1.i Age of Myth
- 2 Biological science
- ii.1 Reproduction
- two.ii Lamentiri
- 3 Habitat
- iv Spirit Song
- 4.i Vocal of State of war
- 5 Realmroots
- 6 Diplomacy
- 7 Warfare
- 7.ane Past
- 7.two Current Purpose
- 7.3 Tactics
- 8 Society
- eight.1 Forest Folk
- viii.2 Noble Spirits
- 8.iii Free Spirits
- 8.4 Outcasts
- 8.five H2o Spirits
- nine Glades
- 10 Leaders
- eleven Spirit Allies
- 12 Other Allegiances
- xiii Sources
History
Historic period of Myth
Origin
Alarielle was awakened by Sigmar and wandered alone through the wilds of Ghyran for a very long time, exploring its lands and wonders spoke with its many plants and creatures. She desired no companions and plant solace in nature alone, nurturing life as she went along. But eventually she grew tired of her solitude and sowed her most treasured artefacts, seeds she had kept from the World-That-Was.[9b]
These seeds gave nascence to the get-go of the Sylvaneth, growing into unlike creatures depending on the condition of the sowing. Under her guidance these nature spirits grew to maturity. After their creation she thanked Sigmar properly, joined his Pantheon and shared the gifts of life magic with the other realms.[9b]
Spreading throughout the Realms
Sylvaneth apace spread out and became the the rulers of a big part of the Realm of Ghyran. They lived in harmony with nature and nearly of the mortal tribes of the Jade Kingdoms. The Noble Spirits destroyed threats like greenskin hordes, hostile barbaric tribes and rampaging beasts, while the Forest Folk nurtured the land and lived in peace. Thanks to their piece of work Ghyran bloomed and many natural wonders blossomed like they never had been before.[9b]
They went further and spread throughout the other Mortal Realms to make enclaves, however travelling outside of Ghyran was dangerous for them as they ran the hazard of being cut off from the spirit-song. Many Sylvaneth fled back to Ghyran or went mad. Those who endured sought out hotspots of life magic similar verdant glens or waterfalls and build their settlements, planting soulpod groves and created sowed new realmroots. These enclaves took many forms, like simple clearing known equally heartglades, great halls made out twisted limbs and boughs or fifty-fifty dwellings sculpted into cliff face behind cascading waterfall. Some of the enclaves that grew during this was the Hunter'southward Moon, the Singing Mountains, the Citycaverns of Briardell.[9b]
Age of Chaos
During the Age of Chaos, Nurgle, which securely coveted the Realm of Life, saw that his corruptions seeped from his Garden into Ghyran. In such life-rich realm his spawn quickly multiplied and perverted rich veins of vital life magic. New Plague Legions manifested throughout the realm.[9c]
Alarielle launched dozens of campaigns to defeat Nurgle's minions and began the long state of war known as the War of Life. Hundreds of Sylvaneth Clans were sent to a thousand fronts and faced once more warbands of Daemons, the war itself dragging for centuries. The Sylvaneth in other realms reinforced those in Ghyran, but equally Realmgates savage and the enclaves were sieged, the reinforcements dried upwards. Alarielle and her children in Ghyran fought on, not certain if they were the terminal of their people.[9c]
Despite their resistance many regions of Ghyran were reduced to tainted wastelands and clans were driven from their homes. Many of the human tribes of Jade Kingdoms turned from their worship of Alarielle to Chaos. Plague Legions captured the sacred sites of the Sylvaneth and corrupted them and urned their Soulpod groves. The ancient weapon of the Sylvaneth, the Tear of Grace, didn't piece of work as it should and had to be subconscious again.[9c]
Ghyran itself was twisted equally woodlands contorted into horrible parodies of natural shapes, rivers congealed with filth and the great cities of the Everspring Swathe were destroyed by plagues and invaders. The suffering of the land and her followers drained Alarielle's strength until she became filled with grief and haunted past sorrow. Alarielle and the monarchies of the Glades withdrew behind veils of sorcery and misdirection and changed their campaign into guerrilla warfare. But after a string of disasters, like the Battle of Tears and the Final Hunt, she bankrupt and fled to the Hidden Vale of Athelwyrd, a subconscious country curtained from Nurgle's gaze and gave up on the state of war. For all intents and purposes the war was lost and promise itself had withered.[9c]
Historic period of Sigmar
At the offset of the Age of Sigmar, Nurgle had claimed most of Ghyran for himself, with both his daemon and mortal armies roaming freely, searching the realm for subconscious Sylvaneth enclaves that escaped their notice. The land was rotting at the edges equally more than of the Garden of Nurgle corruptions leaked into the Realm of Life.[9c]
Sigmar sent his Stormcast Eternals, mainly led by the Hallowed Knights, to find Alarielle and mend their alliance. They helped many of the surviving wargroves, but none helped them find the location of their hiding goddess. Such meeting were not always cordial, as Stormcast trespassed on their sacred sites and were dealt with as trespassers or invaders.[9c]
The Hallowed Knight nether Gardus Steel Soul and Lorrus Grymn faced many perils and eventually establish Alarielle, just as well led the forces of Nurgle into the terminal hiding place of the goddess, Athelwyrd. She fought back confronting the forces of Nurgle but they proved too stiff and were forced to flee, escaping only with warband of Sylvaneth, led by the Lady of Vines, and the Stormcast, retreating to the Cascading Path. Overcome by modify the goddess turned into a soulpod.[9c]
The retreating warband fought a series of battle while more Sylvaneth and Stormcast came to reinforce them, even the land themselves rose to defend her and a Seraphon constellation, led by ane of the ancient Slann, came to protect them. Later many struggles the Lady of the Vines reached a place of purity and planted the soulpod of the goddess to absorb the celebrity, heroic deeds and vengeance of that land. As Alarielle's rebirth began the Realm of Life filled with the promise of burgeoning life.[9c]
Season of War
The newly reborn Alarielle sent a pulse of pure life magic and chosen forth a great muster of the Sylvaneth with her Spirit-Song, summoning the wargroves of every glade, even the disbanded Sons of Durthu and the disdained Outcasts. She took up the spear of Kurnoth and chosen a Royal Moot with the Regents of the Glades, some that were too securely rooted to move send a function of themselves. The God-King sent his Celestant-Prime number and Alarielle fabricated the decision to marry with him.[9d]
This alliance then attacked the Genesis Gate, one of the All-Gates that connected to the Eightpoints, assailing the fortifications of Chaos, lead past the Glottkin and the Ring of Abuse. The Sylvaneth became overjoyed and awed at her new incarnation of war and sent their Wargroves to march with them. The Chaos forces were destroyed and Alarielle used her purifying magic to seal the Realmgate, halting the influx of Chaos forces tot he Realm of Ghyran and changing the tide in the War of Life.[9d]
Seeds of Hope
With the closure of the Genesis Gate, Alarielle started a massive campaign to reconquer Ghyran. Hundreds of battle fronts formed that saw Nurgle's power wane as the wargroves reconquered lost lands. The lands of Thyria were the first to be seized. During this time the three cities, Phoenicium, Greywater Fastness and the Living Metropolis, that would be known as the Seeds of Hope, were established and raised with the assist of the magic of Alarielle and settled by the people of Azyrheim. The War of Life was once over again on more equal terms.[9d]
They reconquered Erosia, the Glade Gathering of Thyria and destroyed the towers of Invidia.[9e]
Soul Wars
The Sylvaneth who were attuned to the natural world, felt the common cold winds of death before the Necroquake even happened. Alarielle convinced Drycha Hamadreth and the Dreadwood glade to fight off against Nagash in the Soul Wars every bit her foces was on purifying Ghyran from the forces of Nurgle.[9e]
Biology
They are creatures shaped by an arcane blending of flesh, bawl and sinew infused with the living boughs of the Wyldwood and elder spirits.[9a]
Despite having bodies of knotted heartwood clad in thick bark these creatures move with a flowing grace and their willowy limbs are not weak.[9a] The average peak of differnt types of Branchwych and Tree Revenants is five'11'' and Kurnoth 10'3''. [10a]
Sylvaneth are all able to detect water even if it is far underground, which has made them powerful allies especially in the Realm of Aqshy. [10a]
Reproduction
Sylvaneth are built-in from Soul-pods, objects of life magic that can take many different forms, considering life favours diverseness. Even the life that will grow from information technology is unknown, not even Alarielle knows what life will be formed from them, but their forms volition come from her loves, hopes and dreams. These Soulpods are planted in groves at the heart of enclaves of the Sylvaneth, which will eventually abound into new Sylvaneth.[9b]
The eldest of these Soul-pods are echoes of the Globe-That-Was and within them there is a potent magic that cleanses the land in which they grow.[9b]
The servants of Chaos seek to destroy these soulpods with bully fervour, for they permit the Sylvaneth to restore their numbers.[9b]
Lamentiri
Lamentiri are beautiful soulseeds that incorporate the racial memories of the previous generations of the clans and take been likened to motes of a collective of souls. They abound within Sylvaneth of college standing in a higher place that of the Forest Folk, normally Noble Spirits. When their bearers die the Lamentiri is harvested and planted back in soulpod groves, releasing their energies and the essence of the final bearer into the land. The side by side generation of Sylvaneth from that grove volition sprout with the accumulated experiences of the Sylvaneth already in their mind.[9e]
This recycling of souls greatly infuriate Nagash.[9e]
Habitat
They choose to inhabit areas rich in life magic and vitality, similar deep forests or places of natural wonder. Sylvaneth often form a symbiotic relationship with their homes growing stronger equally the woods flourish.[9a]
The Sylvaneth groves accept been known to contain deposits of the Realmstone of Ghyran into their waystones to strengthen the spells that hide their settlements.[viii]
Spirit Song
All of Alarielle's creations are continued by the spirit-vocal, a magical melody of unifying energies that bind them to the country and other Sylvaneth, regardless of altitude since the moment they are podborn. This mean that all Sylvaneth are united through it and that the entire race live and fight equally one people.[4] [9a] [9b]
It is emotion, metaphor and harmony in one and very few parts of information technology, the barest edges of this phenomenon, tin can be expressed vocally. This song flows through their thoughts and bodies echoing in the roots of the lands. When more Sylvaneth are close to one another the stronger the Spirit-Song becomes. They draw comfort and forcefulness from this magical bail and the greatest fear of their kind is to become a lonely voice.[9b]
The Realmroots throughout Ghyran allows the Spirit-Song to connect and for the Sylvaneth to communicate through vast distances.[9b]
It is impossible for most not-sylvaneth to cover and those who try suffer from terrible pains.[9b] However those with the keenest perception can feel on the edge of their senses that the growing ailment of the forests when the musters of the Sylvaneth are running through the Realmroots, feeling that something momentous is going to happen. [9f]
Song of State of war
A song of state of war is used by the leaders of the Sylvaneth to muster a wargrove into war. The air effectually them shivers and the country thrum as the song turns into compelling notes of violence while feelings of anger, images of boxing and wordless calls for vengeance and fealty course in their minds. Clans will always reply the call of their Glades outset, only they will also join the wars of other clans. Few Sylvaneth decline to answer these calls as they are deeply loyal creatures.[9f]
Songs sung in identify of ability or by Alarielle tin summon vast gatherings of association. These gatherings can have days or weeks to be completed. The Free Spirits are the first to converge upon the being that sang the song. Outcasts stalk the the edges for they are shunned. The Treelords Ancients move through their forces commiting names and faces to retentiveness then that they meliorate guide them into battle. Spites themselves scamper to bring together such assemblies chatting with one some other or aping patrolling sentries.[9f]
Information technology'south at these musters that the Sylvaneth are at their strongest, the song swelling in power as more Sylvaneth join the muster. When the muster is complete the song reaches a shattering crescendo the Sylvaneth are filled with soaring vitality and vengeful purpose. Treelords release deep state of war cries, Brancwraiths raise their voices with the melodious battlesongs and Wyldwoods showtime to burst spontaneously from the ground.[9f]
Most foes only realize they are nether attack when they hear the piercing shrieks of the Dryads. At this time the spirit-song soars and mixes with battle-cries to exist become a ringing audio of terror that twists their opponents into dread.[9f]
Realmroots
The Realmsroots are magical, deep-burrowing roots that form paths in Ghyran that the Sylvaneth can utilise to communicate through the Spirit-Song. The almost powerful tin even transform into pure life magic and move vast distances through them. Still they could not connect between unlike Realms like the Realmgates could.[9b]
Diplomacy
Afterwards the ages of war Sylvaneth have get untrusting of those outside their kind and aggressively protect their forest homes.[9a]
Warfare
The Sylvaneth are e'er gear up to defend their homes or march out to state of war. When they do they are organized into Wargroves, Sylvaneth armies that accelerate with an unnatural speed that rivals that of cavalry of other armies.
Sylvaneth are stealthy to such a degree that an entire wargrove tin sally from a forest, without any hint of their presence coming from their cover.[9f]
Thanks to their Spirit-Song their attacks are extremely coordinated and fluid, at a level unheard by other forces, so much that their attacks seem more like a spontaneous natural phenomenon, rather then premeditated actions of intelligent beings.[9a] [9f]
A wargrove assemble at a phone call to arms issued by a powerful clan leaders, a Regent of the Glades or Alarielle through a vocal of state of war. This song tin can be refused but few would chose to practise so, as loyalty is a deep-rooted instinct. Clans are drawn to the war-vocal of their glade beginning, but Clans from other Glades might also join.[9f]
Each warrior in a wargroves instinctively knows their identify in its distinctive layers, their military strategy forming from a naturally ordered perspective. This was not the way in the by.[9f]
Past
In the past the Sylvaneth avoided war and battle, only used every bit a last resort after everything else, like affairs, palisades of Ironhedge and bulwark spells failed to maintain peace and they needed to defend themselves. Most of the conflicts during the Age of Myth with Sylvaneth kept them on the defensive trying only to protect their sacred sites from invaders. Rare were the times were the Sylvaneth ship hunting parties to track down and slay rampaging warbands and monsters. But Outcats were capable of entertaining such thought every bit campaigns of mass slaughter.[9f]
The Age of Chaos changed this mental attitude as millions fell during that historic period.[9f]
Electric current Purpose
The wargroves march to boxing to reclaim lands once lost, to reconnect realmroots that have been severed or eradicate outsiders, especially those of Anarchy.[9f]
Tactics
The Wood Folk, lead by Branchwraiths emerge from Wyldwoods to encircle their foes. Noble Spirits flicker forth spirit paths to strike at their foes from unexpected directions. Then, when the foe is locked in place the residue of the wargrove arrives and chooses their targets with merciless precision. The enemy boxing-lines quickly erode afterward.[9f]
Club
Sylvaneth society is divided into a number of groups:
Forest Folk
Once peaceful and spiritual beings who's main purpose was to tend to the wild forests. When the Historic period of Chaos began they suffered the most and the Noble Spirits could no longer keep them sheltered. Those that did not fight were slowly exterminated and those that didn't learn to defend themselves and employ battle tactics. With successive generations just the fighters survived until they became a primal part of wargroves. In the Age of Sigmar they still tend to their forests sings songs of purity to help the living grow or stave off plagues, just tin just as easily stem invaders through the forest and tear them apart. Fifty-fifty allies or innocents that stumble into their sacred glens will be mercilessly deal with, for the concept or honour is utterly alien to them. They are the most widespread and numerous of the Sylvaneth, composed of tribal bands led by Branchwraiths.[9f] [4a]
The members of the Forest Folk are:
- Dryads
- Branchwraiths
Noble Spirits
The warrior noble course since their creation, made to pb the Sylvaneth as both commanders and champions. As such they are high-minded and less decumbent to instinctual behaviour. This is peculiarly through amidst the Treelord Ancients who rule the clans. In the same way they have get embittered by the Age of Chaos and have lost their compassion, savagely pressing any advantage they tin can observe with their powerful tree-like bodies.[4] [9f]
The members of the Noble Spirits are:
- Treelords
- Treelord Ancients
- Branchwyches
- Tree-Revenants
Free Spirits
Costless Spirits are powerful warriors whose unquestioning obedience to Alarielle makes them important agents of the goddess in her fight to reclaim her lands in the Mortal Realms. They speak with the potency of the goddess.[4b]
The members of the Gratuitous Spirits are:
- Arch-Revenants
- Kurnoth Hunters
- Spirits of Durthu
Outcasts
Outcasts are terrifying, dangerous and savage Sylvaneth spirits who tin can only hear the war aspect of the Spirit Song of Alarielle.[4c]
Even the sylvaneth are unsure of the origins of the outcasts, they consider that they may exist a dark reflection of the other tree-folk or even tainted from Soul-Pods that grew in corrupted soil. They are, however, sure that they were starting time sighted in the Shourded Flavor a forgotten period of fourth dimension that fifty-fifty the eldest Sylvaneth cannot access memories of, denied by their goddess. What is most disturbing to the sylvaneth is that do non know where new outcasts come from, although they can be establish in whatsoever wild identify that has been twisted by malice and detest, not an insignificant number of tree-folk worry that the bitterness and hate is contagious.[4c]
The members of the Free Spirits are:
- Drycha Hamadreth, the Regent of the Outcasts.
- Spite-Revenants
Water Spirits
Some Sylvaneth accept adapted to live in the seas and oceans. [7]
Glades
The Glades are the nations of the sylvaneth, although they could also be described as truely vast extended family. Like a family unit they share traits, traditions and culture.[4]
A Glade is ruled over by a Regent and has a number of clans which once again have their ain shared traits. In times of war they will gather Wargroves to autumn upon their enemies.[4]
- Dreadwood Glade: Even the other glade spirits exercise not trust those from Dreadwood, they are renowned as malicious, cruel and spiteful. [4]
- Gnarlroot Glade: The glade seeks knowledge and lore to a higher place everything and will ally with the scholars and sorcerers of other races to gain it. [4]
- Harvestboon Glade: Led by the Willowqueen, the glade spirits have a reputation for powerful magic and youthful exuberance every bit they were only created in the Age of Chaos. [4]
- Heartwood Glade:Worshipers of the god Kurnoth who they consider Alarielle'southward consort and unsurprisingly the first to welcome Kurnoth Hunters. [4]
- Ironbark Glade: Not only in Ghyran but a strong presence in the Realm of Chamon and have forged strong alliances with the duardin. [iv]
- Oakenbrow Glade: The Outset Glade - their soulpods planted by the goddess herself, they have built a reputation for generosity and nobility simply as well so some claim, arrogance. [4]
- Winterleaf Glade: The Age of Chaos has devastated their one time beautiful lands and their outlook is full of fatalism and introspection. [4]
Leaders
The following are the deities of the Sylvaneth:
- Alarielle the Everqueen: The ruler of Ghyran and creator of the Sylvaneth. The Queen of the Radiant Wood
- Kurnoth the Hunter
The inner court of Alarielle is known as the Royal Moot and comprises the goddess and the regents of the glades - the nearest the sylvaneth have to nations or empires.[4]
- Archduke of Ironbark[four]
- Dowager Queen of Heartwood[4]
- High Rex of Oakenbrow[4]
- Huntmaster of Kurnoth[4]
- Keeper of the Dreadwood [4]
- Quondam King of Gnarlroot[4]
- Old King of Winterleaf[4]
- Willowqueen of Harvestboon [iv]
Spirit Allies
- Spites: Diverse magical imps and creatures that spring up effectually the Sylvaneth, they tin can exist whimsical, roughshod, foolish and enigmatic. They assist the tree-folk in many petty ways and they in turn indulge them in their playfulness and protect them.[4]
- Bittergrubs
- Flitterfuries
- Squirmlings
- Wardroth Beetles
- Greater Spirits
- Jotenberg: Massive giants whose heads scrape the clouds, a kind of living winter that dwell in the north of the Realm of Ghyran, i dying giant saved Alarielle and her followers past spanning the Bounding main of Serpents with its glacial torso.[3]
Other Allegiances
There are some Sylvaneth who have turned away from their goddess. Although Alarielle has starting time merits on their souls, as she faded in the Age of Chaos, they found a dissimilar lord in Nagash and they even so serve him in the Realm of Shyish.[6a]
Sources
- 1: White Dwarf Issue 76 xi July 2015, the Forces of Order.
- 2: Warscrolls
- 2a: Branchwraith warscroll
- 2b: Dryad warscroll
- 2c: Treelord warscroll
- 2d: Treelord aboriginal warscroll
- 3: The Realmgate Wars: Remainder of Power
- 4: Battletome: Sylvaneth (2016)
- 4a: Forest Folk, pg. 48-49
- 4b: Armies of the Glades, pg. 24
- 4c: The Outcasts, pg. 54-55
- 5: The Tainted Axe (short story) past Josh Reynolds
- half-dozen: Soul Wars (novel) past Josh Reynolds
- 6a: Chapter Ten
- 7: From the Deep (short story) past Jaine Fenn
- 8: Warhammer Age of Sigmar: Malign Sorcery - Apropos Realmstone, pg 10-13
- 9: Battletome: Sylvaneth (2019)
- 9a: pg. 4-5
- 9b: pg. viii-ix
- 9c: pg. 10-11
- 9d: pg. 12-thirteen
- 9e: The Soul Wars, pg. 16-17
- 9f: pg. fourteen-15
- 10: Age of Sigmar Roleplay: Soulbound
- 10a: Grapheme Creation, pg. 25-31
Source: https://ageofsigmar.lexicanum.com/wiki/Sylvaneth
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